Rec Room Legacy

Privacy Policy

Last updated 18 September 2026

Rec Room Legacy is a free, open source, fan-run game server. It is not a business, it sells nothing, and it has no interest in your data beyond making the game work. This page explains exactly what we store, why we store it, who else ever sees it, and how to make us delete it.

The short version. We store your account, the things you make in game (photos, rooms, messages, inventory), and the technical details needed to log you in and keep the server from being abused. We sell nothing, run no advertising, and have integrated no third-party analytics or tracking. Voice chat and your headset's movement pass through the multiplayer service so other players can hear and see you, and we never record either. Ask us and we'll delete your account and its data, free, wherever you live.

Who runs this

Rec Room Legacy is maintained by a volunteer community. This policy covers the Rec Room Legacy game servers and this website, and applies to every platform the game runs on. It is a fan project, not affiliated with, endorsed by, or connected to Rec Room Inc. or Meta.

Because the server code is open source, anyone can read exactly how the data described below is handled, and anyone can run their own separate copy of Rec Room Legacy. This policy applies only to the servers we operate. If you play on someone else's instance, their operator is responsible for your data, not us.

What the terms mean

Meta's Developer Data Use Policy sorts data into categories, and we are required to explain our handling of each. In plain terms, for this game:

What we collect

Almost all of it is data you create by playing. We do not buy data about you from anyone, and we do not combine what's here with data from other services.

Your account

How you sign in

You can sign in with an account from the platform you play on, or with a password. Whichever you use, we store the minimum needed to recognise you next time.

We never ask for your Meta password, and never will. The password option above is a Rec Room Legacy password, used only on this site. If anything ever asks you for your Meta credentials in order to play Rec Room Legacy, it is not us. Linking a platform account is how you log in — we don't use it to look you up on that platform, post anything there, or match you to advertising.

Sign-in tokens and app secrets are treated as secrets: they are never shared, sold or passed to anyone outside the providers listed under Who else sees it who need them to run the service.

Data from your headset

This is the category people most want a straight answer about, so here it is.

We do not send any headset sensor data to Meta's advertising, analytics or business tools. We do not use any of it to work out who you are, and we do not link it to an advertising profile, because we run no advertising at all.

Device and technical data

What you make and do in game

Safety, reports and diagnostics

Telemetry we throw away

The game client batches up analytics events and posts them to the server, because that is what it was built to do. There is no analytics backend behind this server: those requests are acknowledged and the contents are discarded, not stored and not forwarded. The same is true of the client's AI features — no request from this server reaches an AI model, and nothing you say or type is sent to one.

Why we use it

Everything we do with your data falls into one of three purposes, and we do not use it for anything outside them:

An email address you add is used for account recovery and account notices, and nothing else. We will not email you marketing, because we have nothing to market.

What we never do

Some of these are our own choices and some are obligations we are held to as a developer on Meta's platform. Either way they are commitments, not aspirations:

Advertising ID

Your headset provides a resettable Advertising ID for apps that show advertising. Rec Room Legacy does not collect, store, transmit or use it in any form. We show no ads, so there is nothing for it to do here, and we never use any other permanent device identifier as a substitute for it.

Who else sees it

The providers above are service providers: they are permitted to use your data only to provide their service to us, never for their own purposes, and they are required to keep it secure and confidential and to stop using it when we stop using them. We share your data with anyone else only where you have expressly asked us to.

Our community Discord server and our source repository are run by Discord and GitHub under their own privacy policies. Anything you post there is covered by their terms, not this one.

Where your data is stored

Our database is hosted in Australia, and files and logs are stored on Cloudflare's global network. If you play from outside those places — which most people do — your data is transferred internationally in order to give you the game. Where the law requires a safeguard for that transfer, such as the UK and EU standard contractual clauses, we rely on the ones our providers have in place and on the terms we are bound to as a developer on Meta's platform.

Cookies

This website sets one cookie, rf_token, which holds your sign-in session. It is strictly necessary to stay signed in, it is not readable by page scripts, and it is cleared when you sign out. We set no advertising or analytics cookies. The game client itself uses no cookies.

How long we keep it

Account and game data is kept for as long as your account exists, so your progress is there when you come back. Presence records expire within minutes. Session tokens expire on their own schedule. Server logs are retained for a short period and then age out automatically.

We delete your data, without undue delay, whenever any of these is true:

Deleting or correcting your data

You can ask us to correct or delete the data we hold about you at any time, from anywhere in the world. There is no charge for this, and you don't need to give a reason. The quickest way is the data-request form, which needs no account and works everywhere. Or contact us by any of these routes:

Tell us your Rec Room Legacy username, and be ready to prove the account is yours — normally by signing in to it, or by sending the request from the email address on the account. We ask because otherwise anyone could delete anyone else's account. We'll confirm when it's done, and we aim to complete every request within 30 days.

Deleting your account removes:

Two honest limits. Messages you sent live in shared conversations, so copies already delivered to other players may remain in their message history, no longer attached to an account. And routine server logs and backups age out on their own timers rather than being edited, so a record of a request may persist for a short period after deletion. Beyond those, if there's ever a reason we can't complete a deletion request, we'll tell you what it is.

You can change or correct most of your details yourself in game, and you can ask us for a copy of the data we hold about you using the same contact routes above.

Your rights

Depending on where you live you may have specific legal rights over your data. We honour these for everyone, wherever they live, rather than checking your region first:

Where the UK or EU GDPR applies, our legal bases are: performance of a contract for the data needed to give you an account and run the game; legitimate interests for keeping the service secure, investigating abuse and fixing faults; consent for anything you choose to add, such as an email address; and legal obligation where the law requires us to keep or disclose something. You can withdraw consent at any time, and you have the right to complain to your national data protection authority.

Where California law applies: we do not sell or share personal information, and we have not done so in the past twelve months. We will never discriminate against you for exercising any of the rights above.

Children

Rec Room Legacy is not directed at children under 13, and we do not knowingly collect personal information from them. If you believe a child under 13 has created an account, contact us using any of the routes above and we will delete the account and its data promptly.

The game has a junior account state, inherited from the original game, which restricts voice chat and room chat for younger players. A parent or guardian can contact us using the routes above to ask about an account, to have it set to junior, or to have it and its data removed.

Security

We maintain safeguards intended to meet or exceed what is reasonable for data of this kind, and to prevent unauthorised access, loss, alteration or disclosure. All traffic between the game client, this website and our servers is encrypted in transit. Passwords are stored only as salted hashes and refresh tokens only as one-way hashes, so a copy of our database would not reveal either. Access to production data is limited to the maintainers who operate the service.

No system is perfectly secure, and we won't pretend otherwise — this is a hobby server, so please don't reuse a password here that you use anywhere important. If something does go wrong and your data is affected, we will act on it immediately and notify the people and authorities we are required to, including Meta where their platform is involved.

Reporting a security problem

If you find a security vulnerability in the game, this website or our servers, please tell us and we will fix it. Use any of the contact routes below — for anything sensitive, email is best, and please don't post the details publicly until it's resolved. We will acknowledge your report and address confirmed problems promptly. We are grateful for these and will never pursue anyone for reporting one in good faith.

Changes to this policy

If this policy changes we'll update the date at the top of this page, and the change will be visible in the project's public commit history. Significant changes will be announced in our Discord server.

Contact

Questions about this policy, a request about your data, or a security report: